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	<title>Daily Bulletin &#187; National Instruments</title>
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		<title>Texas Technicians Use Accelerometers to Plot Bullet Hits</title>
		<link>https://bulletin.accurateshooter.com/2014/06/texas-technicians-use-accelerometers-to-plot-bullet-hits-on-targets/</link>
		<comments>https://bulletin.accurateshooter.com/2014/06/texas-technicians-use-accelerometers-to-plot-bullet-hits-on-targets/#comments</comments>
		<pubDate>Sat, 21 Jun 2014 16:50:08 +0000</pubDate>
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		<category><![CDATA[Waterloo Labs]]></category>

		<guid isPermaLink="false">http://accurateshooter.wordpress.com/?p=8113</guid>
		<description><![CDATA[Waterloo Labs is a group of engineers from National Instruments and other self-declared &#8220;nerds&#8221; from Austin, Texas. These folks conducted an interesting demonstration using electronic accelerometers to plot bullet impacts from a suppressed Ruger MKIII .22LR pistol. The accelerometers respond to vibrations caused when the bullets hit a drywall target backer. By triangulating data from [&#8230;]]]></description>
				<content:encoded><![CDATA[<p><a href="http://waterloolabs.blogspot.com/" target="new">Waterloo Labs</a> is a group of engineers from National Instruments and other self-declared &#8220;nerds&#8221; from Austin, Texas. These folks conducted an interesting demonstration using electronic accelerometers to plot bullet impacts from a suppressed Ruger MKIII .22LR pistol. The accelerometers respond to vibrations caused when the bullets hit a drywall target backer. By triangulating data from multiple accelerometers, each shot&#8217;s exact point of impact can be plotted with great precision. These point-of-impact coordinates are then fed into a computer and super-imposed into a Flash version of the Half-Life video game (which is projected on the drywall board). The end result is being able to &#8220;play&#8221; a video game with a real firearm.</p>
<p><a href="https://bulletin.accurateshooter.com/2014/06/texas-technicians-use-accelerometers-to-plot-bullet-hits-on-targets/"><em>Click here to view the embedded video.</em></a></p>
<p><img align="right" hspace="6" src="http://accurateshooter.net/Blog/triaxial.jpg" alt="triaxial accelerometer"><b>Do-It-Yourself Electronic Target System?</b><br />
Now, we are NOT particularly interested in shooting Zombies in a video game. However, the technology has interesting potential applications for real shooters. Waterloo Labs has published the <a href="http://decibel.ni.com/content/docs/DOC-6106" target="new">computer code</a>, used to triangulate bullet impacts from multiple accelerometers. Potentially, a system like this could be built to provide display and scoring of long-range targets. Sophisticated <a href="http://accurateshooter.wordpress.com/2008/01/03/electronic-target-scoring-systems/">electronic target systems</a> already exist, but they use proprietary hardware and software, and they are <em>very</em> expensive. The Waterloo Labs experiment shows that shooters with some computer and electronic skills could build their own electronic scoring system, one that can be adapted to a variety of target sizes and materials.</p>
<p>In addition, we imagine this system could be utilized for military and law enforcement training. The walls of structures used for &#8220;live-fire&#8221; room-clearing exercises could be fitted with accelerometers so the bullet impacts could be plotted and studied. Then, later, the impact plots could be combined with a computer simulation so that trainees could &#8220;replay&#8221; their live-fire sessions, viewing the actual location of their hits (and misses).</p>
<address>Credit <a href="http://www.thefirearmblog.com/blog/" target="new">The Firearm Blog</a> for finding this Waterloo Labs project.</address>
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