June 3rd, 2008

## Calculating Bullet RPM — Spin Rates and Stability

Most serious shooters can tell you the muzzle velocity (MV) of their ammunition, based on measurements taken with a chronograph, or listed from a manufacturer’s data sheet. (Of course, actual speed tests conducted with YOUR gun will be more reliable.)

Bullet RPM = MV X 720/Twist Rate (in inches)

However, if you ask a typical reloader for the rotational rate of his bullet, in revolutions per minute (RPM), chances are he can’t give you an answer. Knowing the true spin rate or RPM of your bullets is very important. First, spin rate, or RPM, will dramatically affect the performance of a bullet on a game animal. Ask any varminter and he’ll tell you that ultra-high RPM produces more dramatic hits with more “varmint hang time”. Second, RPM is important for bullet integrity. If you spin your bullets too fast, this heats up the jackets and also increases the centrifugal force acting on the jacket, pulling it outward. The combination of heat, friction, and centrifugal force can cause jacket failure and bullet “blow-ups” if you spin your bullets too fast.

Accuracy and RPM
Additionally, bullet RPM is very important for accuracy. Nearly all modern rifles use spin-stablized bullets. The barrel’s rifling imparts spin to the bullet as it passes through the bore. This rotation stablizes the bullet in flight. Different bullets need different spin rates to perform optimally. Generally speaking, among bullets of the same caliber, longer bullets need more RPM to stabilize than do shorter bullets–often a lot more RPM.

It is generally believed that, for match bullets, best accuracy is achieved at the minimal spin rates that will fully stabilize the particular bullet at the distances where the bullet must perform. That’s why short-range 6PPC benchrest shooters use relatively slow twist rates, such as 1:14″, to stabilize their short, flatbase bullets. They could use “fast” twist rates such as 1:8″, but this delivers more bullet RPM than necessary. Match results have demonstrated conclusively that the slower twist rates produce better accuracy with these bullets.

Calculating Bullet RPM from MV and Twist Rate
The lesson here is that you want to use the optimal RPM for each bullet type. So how do you calculate that? Bullet RPM is a function of two factors, barrel twist rate and velocity through the bore. With a given rifling twist rate, the quicker the bullet passes through the rifling, the faster it will be spinning when it leaves the muzzle. To a certain extent, then, if you speed up the bullet, you can use a slower twist rate, and still end up with enough RPM to stabilize the bullet. But you have to know how to calculate RPM so you can maintain sufficient revs.

Bullet RPM Formula
Here is a simple formula for calculating bullet RPM:

MV x (12/twist rate in inches) x 60 = Bullet RPM

Quick Version: MV X 720/Twist Rate = RPM

Example One: In a 1:12″ twist barrel the bullet will make one complete revolution for every 12″ (or 1 foot) it travels through the bore. This makes the RPM calculation very easy. With a velocity of 3000 feet per second (FPS), in a 1:12″ twist barrel, the bullet will spin 3000 revolutions per SECOND (because it is traveling exactly one foot, and thereby making one complete revolution, in 1/3000 of a second). To convert to RPM, simply multiply by 60 since there are 60 seconds in a minute. Thus, at 3000 FPS, a bullet will be spinning at 3000 x 60, or 180,000 RPM, when it leaves the barrel.

Example Two: What about a faster twist rate, say a 1:8″ twist? We know the bullet will be spinning faster than in Example One, but how much faster? Using the formula, this is simple to calculate. Assuming the same MV of 3000 FPS, the bullet makes 12/8 or 1.5 revolutions for each 12″ or one foot it travels in the bore. Accordingly, the RPM is 3000 x (12/8) x 60, or 270,000 RPM.

Implications for Gun Builders and Reloaders
Calculating the RPM based on twist rate and MV gives us some very important information. Number one, we can tailor the load to decrease velocity just enough to avoid jacket failure and bullet blow-up at excessive RPMs. Number two, knowing how to find bullet RPM helps us compare barrels of different twist rates. Once we find that a bullet is stable at a given RPM, that gives us a “target” to meet or exceed in other barrels with a different twist rate. Although there are other important factors to consider, if you speed up the bullet (i.e. increase MV), you MAY be able to run a slower twist-rate barrel, so long as you maintain the requisite RPM for stabilization and other factors contributing to Gyroscopic Stability are present. In fact, you may need somewhat MORE RPM as you increase velocity, because more speed puts more pressure, a destabilizing force, on the nose of the bullet. You need to compensate for that destabilizing force with somewhat more RPM. But, as a general rule, if you increase velocity you CAN decrease twist rate. What’s the benefit? The slower twist-rate barrel may, potentially, be more accurate. And barrel heat and friction may be reduced somewhat.

Just remember that as you reduce twist rate you need to increase velocity, and you may need somewhat MORE RPM than before. (As velocities climb, destabilizing forces increase somewhat, RPM being equal.) There is a formula by Don Miller that can help you calculate how much you can slow down the twist rate as you increase velocity.