June 21st, 2014
Waterloo Labs is a group of engineers from National Instruments and other self-declared “nerds” from Austin, Texas. These folks conducted an interesting demonstration using electronic accelerometers to plot bullet impacts from a suppressed Ruger MKIII .22LR pistol. The accelerometers respond to vibrations caused when the bullets hit a drywall target backer. By triangulating data from multiple accelerometers, each shot’s exact point of impact can be plotted with great precision. These point-of-impact coordinates are then fed into a computer and super-imposed into a Flash version of the Half-Life video game (which is projected on the drywall board). The end result is being able to “play” a video game with a real firearm.
Do-It-Yourself Electronic Target System?
Now, we are NOT particularly interested in shooting Zombies in a video game. However, the technology has interesting potential applications for real shooters. Waterloo Labs has published the computer code, used to triangulate bullet impacts from multiple accelerometers. Potentially, a system like this could be built to provide display and scoring of long-range targets. Sophisticated electronic target systems already exist, but they use proprietary hardware and software, and they are very expensive. The Waterloo Labs experiment shows that shooters with some computer and electronic skills could build their own electronic scoring system, one that can be adapted to a variety of target sizes and materials.
In addition, we imagine this system could be utilized for military and law enforcement training. The walls of structures used for “live-fire” room-clearing exercises could be fitted with accelerometers so the bullet impacts could be plotted and studied. Then, later, the impact plots could be combined with a computer simulation so that trainees could “replay” their live-fire sessions, viewing the actual location of their hits (and misses).
Credit The Firearm Blog for finding this Waterloo Labs project.
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